Quick bug fixes. v1.01
Since I submitted this game for the Unreal Engine summer gamejam at the beginning of the week, the number of downloads per day has gone up each day! In light of this, I realized there were a few small bugs that I could fix which I noticed when watching other people play the game. Here are the list of changes:
- Enabled a postprocess (which I had accidentally disabled.) This will add tint to shadows and a few other minor visual tweaks.
- Reduced the download size by ~11MB by removing unnecessary plugins that are automatically included for new Unreal Engine projects.
- Fixed a bug where the escalators were behaving differently based on frame rate.
- Removed the ability for the character to grab onto walls, which cause small objects (like the flashlight) to be very difficult to pick up when wedged in a corner.
Thank you all for playing! I have been enjoying seeing the gameplay videos that people are posting in the comments!
Get Please collect your things and leave.
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